Pitch Delay
Using my "lofi_delay" object, similarly to the Acid Rain patch, but each octave (neutral, oct down and oct up) is consistently playing at once.
The effect cross fades between forwards and reverse playback on each octave.
A0 = delay time
A1 = octave down volume
A2 = octave up volume
A3 = feedback
Footswitch = max feedback
The toggle doesn't do anything yet, let me know if you have any ideas for what it should do!
The code is below, but it's also on Github.
#define LED 3
#include <Bounce.h>
#include "effect_lofi_delay.h"
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=403,130
AudioEffectLofiDelay lofidelay1; //xy=501,346
AudioMixer4 mixer4; //xy=699,119
AudioEffectFade fade6; //xy=715,513
AudioEffectFade fade4; //xy=716,408
AudioEffectFade fade5; //xy=716,463
AudioEffectFade fade3; //xy=717,359
AudioEffectFade fade1; //xy=718,239
AudioEffectFade fade2; //xy=718,294
AudioMixer4 mixer2; //xy=917,440
AudioMixer4 mixer1; //xy=918,351
AudioMixer4 mixer3; //xy=1072,381
AudioOutputI2S i2s2; //xy=1254,376
AudioConnection patchCord1(i2s1, 0, mixer4, 0);
AudioConnection patchCord2(lofidelay1, 0, fade1, 0);
AudioConnection patchCord3(lofidelay1, 1, fade2, 0);
AudioConnection patchCord4(lofidelay1, 2, fade3, 0);
AudioConnection patchCord5(lofidelay1, 3, fade4, 0);
AudioConnection patchCord6(lofidelay1, 4, fade5, 0);
AudioConnection patchCord7(lofidelay1, 5, fade6, 0);
AudioConnection patchCord8(mixer4, lofidelay1);
AudioConnection patchCord9(fade6, 0, mixer2, 1);
AudioConnection patchCord10(fade4, 0, mixer1, 3);
AudioConnection patchCord11(fade5, 0, mixer2, 0);
AudioConnection patchCord12(fade3, 0, mixer1, 2);
AudioConnection patchCord13(fade1, 0, mixer1, 0);
AudioConnection patchCord14(fade2, 0, mixer1, 1);
AudioConnection patchCord15(mixer2, 0, mixer3, 1);
AudioConnection patchCord16(mixer1, 0, mixer3, 0);
AudioConnection patchCord17(mixer3, 0, i2s2, 0);
AudioConnection patchCord18(mixer3, 0, mixer4, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=1158,604
// GUItool: end automatically generated code
Bounce footswitch = Bounce(0, 50); // debounce the footswitch
Bounce D1 = Bounce(1, 50); // debounce the toggle switch
Bounce D2 = Bounce(2, 50); // " " " " " " " " "
// this section includes the function to check the toggle position
bool right;
bool middle;
bool left;
void checkToggle () { // this is our function to check toggle position...
D1.update(); D2.update(); // check digital inputs connected to toggle (can delete I think)
if(digitalRead(1) && !digitalRead(2)) {right = 1; middle = 0; left = 0;} // toggle is right
if(digitalRead(1) && digitalRead(2)) {right = 0; middle = 1; left = 0;} // toggle is in the middle
if(!digitalRead(1) && digitalRead(2)) {right = 0; middle = 0; left = 1;} // toggle is left
}
uint16_t delay_max = 65535; // number of samples at 44100 samples a second
int16_t delay_line[65535] = {};
uint16_t delaytime = 1000;
uint16_t lastdelaytime;
// glitch variables
//void fadeout();
//void fadein();
//unsigned int glitchtime = 300;
unsigned int fadetime = 25;
//unsigned int density = 50;
unsigned int n_time;
unsigned int sub_time;
unsigned int up_time;
unsigned long n_milis = millis();
unsigned long sub_milis = millis();
unsigned long up_milis = millis();
byte whichfade = 0; // 0 is fade in fade1, fade out 2, fade out 3. etc...
byte lastfade = 1;
byte octv;
//crush
//uint16_t samplerate;
float octup;
float octdown;
float feedback;
bool n_fade = 0;
bool up_fade = 0;
bool sub_fade = 0;
bool ncanfade = 1;
void setup() {
AudioMemory(40); // the "40" represents how much internal memory (in the Teensy, not the external RAM chip) is allotted for audio recording. It is measured in sample blocks, each providing 2.9ms of audio.
sgtl5000_1.enable(); // this turns on the SGTL5000, which is the audio codec on the audio board
sgtl5000_1.volume(1); // this sets the output volume (it can be between 0 and 1)
sgtl5000_1.inputSelect(AUDIO_INPUT_LINEIN); // selects the audio input, we always use Line In
analogReadResolution(12); // configure the pots to give 12 bit readings
pinMode(0, INPUT_PULLUP); // internal pull-up resistor for footswitch
pinMode(1, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(2, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(3, OUTPUT); // pin 3 (the LED) is an output;
Serial.begin(9600); // initiate the serial monitor. USB is always 12 Mbit/sec
analogReadAveraging(32);
sgtl5000_1.adcHighPassFilterDisable();
sgtl5000_1.audioPostProcessorEnable();
sgtl5000_1.audioPreProcessorEnable();
sgtl5000_1.autoVolumeEnable();
lofidelay1.begin(delay_line, delay_max);
//lofidelay1.setdelay(100);
// output mixers
mixer1.gain(0,1);
mixer1.gain(1,1);
mixer1.gain(2,0);
mixer1.gain(3,0);
mixer2.gain(0,1);
mixer2.gain(1,1);
mixer3.gain(0,1);
mixer3.gain(1,0);
// feedback mixer
mixer4.gain(0,1);
mixer4.gain(1,0);
//initialise delays
lofidelay1.setdelay(0, delaytime);
lofidelay1.setdelay(1, delaytime / 2);
}
void loop() {
sub_time = (analogRead(A0) >> 2) + 50;
n_time = sub_time ;
up_time = sub_time / 2;
if(abs(sub_time - lastdelaytime) >= 50)
{
// neutral
lofidelay1.setdelay(0, n_time);
lofidelay1.setdelay(1, n_time);
// sub
lofidelay1.setdelay(2, sub_time);
lofidelay1.setdelay(3, sub_time);
// up
lofidelay1.setdelay(4, up_time);
lofidelay1.setdelay(5, up_time);
lastdelaytime = sub_time;
}
//octave volumes
octdown = (float) analogRead(A1) / 4095;
mixer1.gain(2, octdown);
mixer1.gain(3, octdown);
octup = (float) analogRead(A2) / 4095;
mixer3.gain(1, octup);
//feedback
if(!digitalRead(0)) feedback = 0.5;
else feedback = (float) analogRead(A3) / 8000;
mixer4.gain(1,feedback);
// glitches
if(millis() - n_milis >= n_time - (n_time / 32)) // neutral fade out
{
if(!n_fade) {fade1.fadeOut((n_time / 32)); } // n_fade = 1;}
else if(n_fade) {fade2.fadeOut((n_time / 32)); } // n_fade = 0;}
n_milis = millis();
ncanfade = 1;
}
if(millis() - n_milis == (n_time / 32) && ncanfade) // neutral fade in
{
if(!n_fade) {fade2.fadeIn((n_time / 32)); n_fade = 1;}
else if(n_fade) {fade1.fadeIn((n_time / 32)); n_fade = 0;}
ncanfade = 0;
}
if(millis() - sub_milis >= sub_time - 25) // sub
{
fadesub ();
sub_milis = millis();
}
if(millis() - up_milis >= up_time - 25) // up
{
fadeup ();
up_milis = millis();
}
}
// glitch functions
void fadeneutral ()
{
if(!n_fade) {fade1.fadeOut(fadetime); fade2.fadeIn(fadetime); n_fade = 1;}
else if(n_fade) {fade2.fadeOut(fadetime); fade1.fadeIn(fadetime); n_fade = 0;}
}
void fadesub ()
{
if(!sub_fade) {fade3.fadeOut(fadetime); fade4.fadeIn(fadetime); sub_fade = 1;}
else if(sub_fade) {fade4.fadeOut(fadetime); fade3.fadeIn(fadetime); sub_fade = 0;}
}
void fadeup ()
{
if(!up_fade) {fade5.fadeOut(fadetime); fade6.fadeIn(fadetime); up_fade = 1;}
else if(up_fade) {fade6.fadeOut(fadetime); fade5.fadeIn(fadetime); up_fade = 0;}
}
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