Looper
A lofi looper effect using a Library I've created and a few other FX from the Teensy Audio Library.
It's just mono at the moment. The looper cycles through idling, recording and playing when the footswitch is pressed. The recorded audio plays out through a vibrato effect, a sample rate reducer and finally a variable low pass filter.
The looper effect stretches the Teensy's internal memory by recording audio at 22khz and 8-bit. You can record around 10 seconds of audio this way. The filter helps remove some of the quantization noise.
You'll need to create the Looper and Vibrato libraries for this sketch to run.
A0 = vibrato rate
A1 = vibrato depth
A2 = sample rate reducer
A3 = low pass filter
Toggle = half speed playback/normal playback/double speed playback
Footswitch = change looper state
#define LED 3
#include <Bounce.h>
#include "effect_looper.h"
#include <vibrato.h>
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=109,294
AudioFilterBiquad biquad1; //xy=253,292
AudioEffectLooper lofilooper1; //xy=399,293
AudioFilterBiquad biquad2; //xy=553,290
AudioEffect_Vibrato vibrato1; //xy=702,289
AudioEffectBitcrusher bitcrusher1; //xy=863,290
AudioFilterBiquad biquad3; //xy=1019,288
AudioAmplifier amp1; //xy=1151,287
AudioOutputI2S i2s2; //xy=1287,283
AudioConnection patchCord1(i2s1, 0, biquad1, 0);
AudioConnection patchCord2(biquad1, lofilooper1);
AudioConnection patchCord3(lofilooper1, biquad2);
AudioConnection patchCord4(biquad2, vibrato1);
AudioConnection patchCord5(vibrato1, bitcrusher1);
AudioConnection patchCord6(bitcrusher1, biquad3);
AudioConnection patchCord7(biquad3, amp1);
AudioConnection patchCord8(amp1, 0, i2s2, 0);
AudioControlSGTL5000 sgtl5000_1; //xy=977,449
// GUItool: end automatically generated code
Bounce footswitch = Bounce(0, 50); // debounce the footswitch
Bounce D1 = Bounce(1, 50); // debounce the toggle switch
Bounce D2 = Bounce(2, 50); // " " " " " " " " "
// this section includes the function to check the toggle position
bool right;
bool middle;
bool left;
void checkToggle () { // this is our function to check toggle position...
D1.update(); D2.update(); // check digital inputs connected to toggle (can delete I think)
if(digitalRead(1) && !digitalRead(2)) {right = 1; middle = 0; left = 0;} // toggle is right
if(digitalRead(1) && digitalRead(2)) {right = 0; middle = 1; left = 0;} // toggle is in the middle
if(!digitalRead(1) && digitalRead(2)) {right = 0; middle = 0; left = 1;} // toggle is left
}
#define SAMPLES_IN_BUFFER 240000
// sample buffer
uint32_t delay_max = SAMPLES_IN_BUFFER; // number of samples at 44100 samples a second
byte delay_line[SAMPLES_IN_BUFFER] = {};
bool recstate;
bool playstate;
bool bufferfull;
unsigned long currentMillis = millis();
bool buttonstate = 0;
// vibrato
float rate;
float depth;
//crush
int samplerate;
// filter
int lpf;
void setup() {
AudioMemory(40); // the "40" represents how much internal memory (in the Teensy, not the external RAM chip) is allotted for audio recording. It is measured in sample blocks, each providing 2.9ms of audio.
sgtl5000_1.enable(); // this turns on the SGTL5000, which is the audio codec on the audio board
sgtl5000_1.volume(1); // this sets the output volume (it can be between 0 and 1)
sgtl5000_1.inputSelect(AUDIO_INPUT_LINEIN); // selects the audio input, we always use Line In
analogReadResolution(12); // configure the pots to give 12 bit readings
pinMode(0, INPUT_PULLUP); // internal pull-up resistor for footswitch
pinMode(1, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(2, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(3, OUTPUT); // pin 3 (the LED) is an output;
Serial.begin(9600); // initiate the serial monitor. USB is always 12 Mbit/sec
sgtl5000_1.adcHighPassFilterDisable();
sgtl5000_1.audioPostProcessorEnable();
sgtl5000_1.audioPreProcessorEnable();
sgtl5000_1.autoVolumeEnable();
analogReadAveraging(32);
lofilooper1.begin(delay_line, delay_max);
// pre-filter
biquad1.setLowpass(0, 5000, 1.5);
// post-filter
biquad2.setLowpass(0, 4670, 0.4);
biquad2.setLowpass(1, 4780, 0.6);
biquad2.setLowpass(2, 5000, 0.8);
biquad2.setLowpass(3, 5250, 1.5);
bitcrusher1.bits(16); // passthrough (even though it's already 8 bit!)
}
void loop() {
footswitch.update();
if(buttonstate && footswitch.risingEdge())
buttonstate = 0;
if(footswitch.fallingEdge() && !recstate && !playstate && !buttonstate) // start recording footswitch.fallingEdge()
{
lofilooper1.changeState(1, 0);
recstate = 1;
buttonstate = 1;
}
else if(footswitch.fallingEdge() && recstate && !buttonstate) // stop recording/ start playing
{
lofilooper1.changeState(0, 1);
recstate = 0;
playstate = 1;
currentMillis = millis();
buttonstate = 1;
}
else if(footswitch.fallingEdge() && playstate && !buttonstate) // stop playing
{
lofilooper1.changeState(0, 0);
playstate = 0;
buttonstate = 1;
}
// buffer full
bufferfull = lofilooper1.isBufferFull();
if(recstate && bufferfull) // buffer maxed while rec'ing
{
lofilooper1.changeState(0, 1);
recstate = 0;
playstate = 1;
bufferfull = 0;
}
// toggle (rec/playback speed) and make up gain for slower speeds
checkToggle();
if(left) {lofilooper1.setoctave(0); amp1.gain(4);}
if(middle){lofilooper1.setoctave(1); amp1.gain(3);}
if(right) {lofilooper1.setoctave(2); amp1.gain(1.8);}
// vibrato
rate = (float) (analogRead(A0) / 1000) + 1;
depth = (float) analogRead(A1) / 400;
vibrato1.modulation(rate, depth);
//crush
samplerate = (analogRead(A2) * 3) + 1000;
bitcrusher1.sampleRate(samplerate);
// variable filter
lpf = analogRead(A3) + 1000;
biquad3.setLowpass(0, lpf, 1);
// LEDS
if(recstate) digitalWrite(LED, HIGH); // LED on if rec'ing
if(playstate && millis() - currentMillis < 50) digitalWrite(LED, HIGH); // flash LED for play
if(playstate && millis() - currentMillis >= 50) digitalWrite(LED, LOW);
if (playstate && millis() - currentMillis >= 100) currentMillis = millis();
else if(!playstate && !recstate) digitalWrite(LED, LOW); // turn LED off if idle
}
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