Bitcrusher
A straightforward fully stereo bitcrusher effect with extra controls for highpass and lowpass filtering. The amps provide a little make-up gain for the volume loss caused by the filters.
This sketch uses my modified Bitcrusher library LINK . The original bitcrusher object in the Teensy Audio Library would squeel quite painfully at lower bit-depths. My edit takes care of this.
Follow the link above for instructions on how to create the bitcrusher2 library. You need to do this before the sketch will run.
Ao = bit depth, A1 = sample rate, A2 = LPF and A3 = HPF. the footswitch and toggle do nothing in this sketch.
#define LED 3
#include <Bounce.h>
#include <effect_bitcrusher2.h>
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
// GUItool: begin automatically generated code
AudioInputI2S i2s1; //xy=368,395
AudioEffectBitcrusher2 bitcrusher2; //xy=527,449
AudioEffectBitcrusher2 bitcrusher1; //xy=529,343
AudioFilterBiquad biquad1; //xy=690,342
AudioFilterBiquad biquad2; //xy=694,451
AudioAmplifier amp2; //xy=836,448
AudioAmplifier amp1; //xy=848,343
AudioOutputI2S i2s2; //xy=1003,397
AudioConnection patchCord1(i2s1, 0, bitcrusher1, 0);
AudioConnection patchCord2(i2s1, 1, bitcrusher2, 0);
AudioConnection patchCord3(bitcrusher2, biquad2);
AudioConnection patchCord4(bitcrusher1, biquad1);
AudioConnection patchCord5(biquad1, amp1);
AudioConnection patchCord6(biquad2, amp2);
AudioConnection patchCord7(amp2, 0, i2s2, 1);
AudioConnection patchCord8(amp1, 0, i2s2, 0);
AudioControlSGTL5000 sgtl5000_1; //xy=871,578
// GUItool: end automatically generated code
Bounce footswitch = Bounce(0, 50); // debounce the footswitch
Bounce D1 = Bounce(1, 50); // debounce the toggle switch
Bounce D2 = Bounce(2, 50); // " " " " " " " " "
// this section includes the function to check the toggle position
bool right;
bool middle;
bool left;
void checkToggle () { // this is our function to check toggle position...
D1.update(); D2.update(); // check digital inputs connected to toggle (can delete I think)
if(digitalRead(1) && !digitalRead(2)) {right = 1; middle = 0; left = 0;} // toggle is right
if(digitalRead(1) && digitalRead(2)) {right = 0; middle = 1; left = 0;} // toggle is in the middle
if(!digitalRead(1) && digitalRead(2)) {right = 0; middle = 0; left = 1;} // toggle is left
}
byte bitdepth = 16; // used to set bit depth
int samplerate = 44100; // used to set sample rate
int lastsamplerate = 44100; // used to set sample rate
int hpf; // used to set hpf cutoff frequency
int lpf; // used to set lpf cutoff frequency
void setup() {
AudioMemory(40); // the "40" represents how much internal memory (in the Teensy, not the external RAM chip) is allotted for audio recording. It is measured in sample blocks, each providing 2.9ms of audio.
sgtl5000_1.enable(); // this turns on the SGTL5000, which is the audio codec on the audio board
sgtl5000_1.volume(1); // this sets the output volume (it can be between 0 and 1)
sgtl5000_1.inputSelect(AUDIO_INPUT_LINEIN); // selects the audio input, we always use Line In
analogReadResolution(12); // configure the pots to give 12 bit readings
pinMode(0, INPUT_PULLUP); // internal pull-up resistor for footswitch
pinMode(1, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(2, INPUT_PULLUP); // internal pull-up resistor for toggle
pinMode(3, OUTPUT); // pin 3 (the LED) is an output;
Serial.begin(9600); // initiate the serial monitor. USB is always 12 Mbit/sec
sgtl5000_1.audioPostProcessorEnable();
analogReadAveraging(32);
// constant filters
biquad1.setLowpass(0, 7000, 0.05); // set lpf
biquad2.setLowpass(0, 7000, 0.05); // set lpf
// make-up gain
amp1.gain(2);
amp2.gain(2);
}
void loop() {
// do bitcrushing
bitdepth = (analogRead(A0) >> 8) + 1; // bitdepth pot ranges from 1 to 16
bitcrusher1.bits(bitdepth); // set bit depth
bitcrusher2.bits(bitdepth); // set bit depth
samplerate = (analogRead(A1) << 1) + 1000; // samplerate pot ranges from 1000 to 9190
bitcrusher1.sampleRate(samplerate); // set sample rate
bitcrusher2.sampleRate(samplerate); // set sample rate
// do filtering
lpf = (analogRead(A2) << 1) + 1000; // lpf pot ranges from 500 to 8240hz
hpf = (analogRead(A3) >> 2) + 120; // hpf pot ranges form 20 to 4115
biquad1.setLowpass(1, lpf, 0.7); // set lpf
biquad1.setHighpass(2, hpf, 0.5); // set hpf
biquad2.setLowpass(1, lpf, 0.7); // set lpf
biquad2.setHighpass(2, hpf, 0.5); // set hpf
}
Komentarze